Sunday, September 20, 2015

Advance copy of Osprey Black Ops



Last week I got a advance copy of Ospreys next releast in their Wargames serie, the Black Ops rules by Guy Bowers.

The rules will be publisch on 20 october 2015, so just a month of waiting left... from the back of the book:

Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

I have had had a few test games some time ago when I wrote my review of the rules that you will find in the latest issu, 80, of Wargames, Soldiers and Strategy and I really like the rules and the small amount of minis needed to get a good and tense game.

I have ordered minis for some Cold War gaming using the rules, more about that later on...but there will be a swedish connection so don´t you worrie;)








16 comments:

  1. Is there a Carl Hamilton miniature somewhere out there...?

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    1. Haha... I suppouse i have to get one :)

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  2. Sounds interesting, I have some 28mm Foundry street violence figures painted up, not many but I have about 5 SWAT team members and a few criminals. I wonder if they would fit into the game. Let me know about your Swedish Cold War era project and maybe I could paint up some troops?
    Have a good Sunday!
    Hej Da

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    1. Hello matey, i to have some of those minis from foundry, haven't even thought about then as they lack the swedish connection.

      I be more than glad to tell you about My small cold war project when we meet at the club, some additionsl minis/wehicles/terrain are always welcome.

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  3. I have to say I am interested in these rules, although I would probably use 15/20mm miniatures.

    As for your Swedish-flavoured games, how about Russian SF put ashore from Subs in tribute to the numerous 'submarine incidents' that effected Sweden during the Cold War?

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    1. 20mm migtht be an option but i prefere 28mm. And indeed My project Will revolve around submarines, russian Spetsnaz entering swedish territory to sabotage swedish Military and civilist installations :)

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  4. I like the sound of these, right up my street!

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  5. Sounds interesting. Do you think it would work for sabotage missions during WW2?
    /Mattias

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  6. This ruleset sounds interesting. Time to wait!

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  7. The rules do sound interesting. Will be interesting to see what you come up with!

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  8. I'm bit worried about the card based activation, otherwise it looks really good.

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    1. Me to, several card activation systems can give some odd situations. But it isnt a to big deal to adjust it.

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    2. Actualy it seems weird that in tactical systém you have random activation.
      The question is - is this viable option or should I go for example Tomorrows War?

      I am looking for Infinity setting without those rule heavy Infinity Rules, but I want to stay with tactical view.

      Is this working as tactical game or some funny narrative system?


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