Last week I got a advance copy of Ospreys next releast in their Wargames serie, the Black Ops rules by Guy Bowers.
The rules will be publisch on 20 october 2015, so just a month of waiting left... from the back of the book:
Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!
I have had had a few test games some time ago when I wrote my review of the rules that you will find in the latest issu, 80, of Wargames, Soldiers and Strategy and I really like the rules and the small amount of minis needed to get a good and tense game.
I have ordered minis for some Cold War gaming using the rules, more about that later on...but there will be a swedish connection so don´t you worrie;)