Back to the future or at least to the 1930´s from the Medieval times...
It will not be a proper AAR this time as I got so caught up in the game that I forgot to take pictures...sorry...
Anyway here are at least some pictures and a brief story about our 7th game of A Very Moderate Swedish Conflict. This time we continued to run the rules I put together, we are still making minor adjustments to them.
The main objective for the 2 forces was to secure the North-South road by having the most minis on the other side of the road by the end of the game. The game length was quite random so the players shoulden´t be able to plan to much.
We also had some buildings as secondary objectives, like the farms, filling station and the Dalkulla.
Björn had painted up a group of Swedish Boy Scouts that he tested in the game, here they are advancing in the cover of a Loyd carrier, effectively blooking the way for Huddinge Freikorps armourd car...honk...honk...
Early up in the game the Fagersta Red Guards made a dashing advance with its Armoured Truck up to the Nafta Filling station, the read hoard unloaded and secured the black gold...
If you want you can doubled any road movement in the game, the drawback are that you count as "in the open" as you don´t care for cover...
For this game we didn´t only have the Boy Scouts as newcomers the Hudding Freicorps had brought their new Armourd Propaganda Truck with speakers and Carry capacity...
On the white sides left flank a Mortar Section deployed and started to shell the entire gaming table, we made some adjustments to the mortar rules...
In the meantime the Wasa Defence Corps advanced to seize the Filling Station.... we use random movemetn in the rules, Infantry for example move 1D6+3" on each activation, this gives us on occasion the situation where units get left in the open as the move was to short to get them in to cover...just to be exploit by the enemy:)
The Boy scouts run for the forest...a wise decision as they treat all difficult ground as open grond for movement...
The lightly armored Propaganda car park in cover of the "Dalkulla"...
The White sides Loyd Carrier tries to out shoot the Armoured Truck of the Fagersta Red Guards down by the Filling Station...
To hit you most often need to roll 9 or more with the 10 sided dices you have, the dice throw are then modified depending on troop quality and other circumstance. The number of diced are set by the weapon used, for example a Heavy Machine Gun roll 5 dices.
The situation after a couple of turns...
Huddinge freikorps in a shoot out with the red forces...
With their propaganda truck nearby they keep on fighting despite heavy fire from the red´s...
The Loyd carried have advance to deal with a group of Miner Militia with a Heavy flamer...
That was all for now...the game was a close call for both sides and I would judge it as a draw. We had a great gaming time, the basic rules had a good flow and we just discussed some rules and how to make them work in the best way to give a even faster game.
More from our Very Moderate Swedish Conflict in the near future:)
Great AAR, Michael. These just keep getting better and better. The Boy Scouts and the Propaganda truck are great additions to the mix!
ReplyDeleteThank you very much matey !
DeleteI´ts nice to see all the new crazy stuff that my club mate bring to our project.
Best regards Michael
Once again, this table is awesome and I totally agree with the previous comment, the Propganda truc and the scouts are twgo great additions (Björn minis ?). We want more and more pictures ! ;)
ReplyDeleteThank you Jehan !
DeleteThe propaganda truck was built by Jesper and the Scouts by Björn, he used the Perry Desert Britts.
Best regards Michael
Great AAR Michael!
ReplyDeleteA very entertaining game as always, and very close-fought. Though I think we Reds should be happy with a draw. We had taken some serious casualties compared to the White side!
Thanks matey !
DeleteIt seems like the red´s always lose when you are playing them...treasson...
Best regards Michael
Another great combo of terrain,figures and scenario- a splendid little war indeed! Tell us more of the propaganda truck...
ReplyDeleteThanks Alan !
DeleteThe Propaganda truck influence the morale for all units wityhin 18" the White gain a bonus and the read get a minus:)
It ofcourse also can carry a small close support unit from the Huddinge Freikorps.
Best regards Michael
Good looking game! Those are Musketeer's IRA riflemen, right? I'm painting some at the moment for my Danish resistance fighters.
ReplyDeleteAppreciated !
DeleteIm not sure of the manufactur of all minis my friends use, but I know Musketeer's IRA riflemen are amongst them:)
Musketeer's IRA riflemen
Great one! Once again, fantastic looking pictures...love the truck!
ReplyDeleteAnother fun read. I completely understand getting too caught up in the game to remember to take pictures. Done that myself a few times. Thanks for sharing.
ReplyDeleteVery nice Michael, such lovely scenery and figures.
ReplyDeleteImpressive photos agine, keep up the good work. And take more next time so we can live through your exploits :P
ReplyDeleteAs always a great AAR and stunning pics
ReplyDeleteLovely!! :D
ReplyDeleteBeautifull and Very original!
ReplyDeleteGood game.
Very inspirational! Love your AAR's...
ReplyDeleteStill some very nice pictures.
ReplyDeleteA very good AAR. Really entertaining.
ReplyDeleteAnd as always excellent pictures.
Cheers
Stefan
Thank you very much my friends !
ReplyDeleteGlad that you enjoy our little project, it will suely be more during this autum.
Best regards Michael
Excellent table and AAR!
ReplyDeleteChristopher
Great report there chap and it is good to see a game being played out over a lovely suspension bridge.
ReplyDelete