Much due to me painting my Carrier trailers and wanted to try them out as well as the fact that my Friend Björn have released the second batch of Swedish Interwar miniatures, havent got them yet, but soon I hope:)
As you know I have been working on some rules for our project, they work fine but I´m not totaly satisfied so for this game I made a small adaption of my, at the moment, favourite wargaming rules Donnybrook...
I decided to run the same scenario as we did a couple of weeks for our Scanian war game but now in the 1930´s. I commanded the attacking White and Jonas the defending Red as he wanted to use his "Röda Nävar" unit.
Order of Battle
White
Ryttmästare Beironsson - Hero, with pistol and longsword, D12
2x8 Riflemen - Veteran, rifles, one with a automatic rifle, D8
1x4 Finish freikorps - Elit, SMG´s, D10
1 Armourde Car - Veteran, HMG, Driver and Gunner, D8
Red
Foreman Karl Weiron Ottosson - Hero, with rifle and a copy of "State and Revolution", D12
1x8 Röda Nävar - Veteran, rifles, gunner and loader with a LMG, D8
1x4 Gruvettan - Veteran, light mortar, crew with rifles, D8
Red reinforcements (one unit arrives at the end of each turn.)
1x8 Gruvettan - Veteran, rifles, gunner and loader with a LMG, D8 and Character, Supervisor Göransson with the "Gruvettan" Banner.
1x8 Gruvettan - Veteran, rifles, gunner and loader with a heavy flamer, D8 and Tracked transport vehicle armed with a AT rifle, driver and gunner.
1x4 Gruvettan - Veteran, HMG, crew with rifles, D8
1x4 Gruvettan - Elite, grenades and pistols, D10
The only unit on table at the game start was the Red Light mortar deployed by the "Dalkulla" (electricity tower) and the "Röda Nävar" squad deployed behind a pile of logs by the filing station.
The whites mission was to loot/destroy as many as possible of the 3 supplies stashes, the first on the truck by the flagpole, the second by the "Dalkulla" (electricity tower) and a third bu the filling station.
Ryttmästare Beironsson and 2 squads of riflemen advance in cover of the smal swedish cottage they eveidently will try to capture the supplies at the truck by the flagpole...
The white´s armoured makes a triumphant approach as the driver Larsson honk the horn ti frighten the red´s that are hiding behind the log pile, the HMG gunner Spiik redies his weapon to take them out...
Wheeled vehicle moved as cavalry in the rules, i.e. 12" as long as they moved on road, all ofroad movement was diced 2d6 choose the highest.
The red reinforcements start arrive in speed giving the red defenders new hope...
The "Röda Nävar" proven them selfs as true veteranes as they engage the armoured car in a firefight manage to take out both Larsson and Spiik and set the car on fire...good shooting comrades Foreman Ottosson shouts and promis them extra vodka and herrings for supper...
We didn´t use any vehicle damages but just let the units fire at the crew as if you hit the gunner you also get that weapon out of action and if you hit the Driver you also have imobilised the vehicle...and in our case both was hit and we decide that the vehicle had caught fire and was out of action, nothing complicated.
But I will have to go over how much cover/armour the crew will get for the vehicle as now they feelt a bit vulnerable... might be because it was my AC...
Meanwhile Ryttmästare Beironsson cautiously advance with his 2 squads, much due to the sporadic and dangerously unprecise mortar fire from the red´s... Ryttmästare Beironsson shout to the red´s mortar crew by the "dalkulla" that they are a disgrace for all mortars crew´s by their total lack of competence...
"Gruvettan" APC advance to support the "Röda Nävar"
We let the tracked vehicle moved as Cavalry in close order by the Donnybrook rules, i.e. 8"
First atempt to reach the supplies...
One major difference from the originale rules was that we allow all minis that was hits to roll for cover saves, even in the open, AND roll that cover save with their Ability dice and succed on 6+. The roll was modified by acctual cover, +1 for small trees, fences etc that was in the way and +2 for stone walls, log piles, inside a house etc.
This to represent that in real life there are actually more cover present then on a gaming table... and in real life a soldier try to get as much cover as possible and the fact that the better soldier you are the better use you make of the cover available, i.e. a Veteran uses the cover beter then the Recruit. This small adaption turned out to work really nice.
...fails as the red´s now also have got a HMG, on the hill by the bride, with as it seems a more competente crew...
We used the reload card for all support weapons (HMG, Mortar, AT-rifle, AT-Gun, Artillery etc, but not for Squad support weapons like LMG, AR etc.)
The red´s hold the line by the road and cover the third objective by HMG fire:)
The white´s had sent their small elit unit of Finish freikorps on a flank move to be able to make the best use of their SMG´s and them engage the red´s in close combat...The advanced in cover of a hill but didn´t realy manage to get within range as they also didn´t want to expose themselfs to much during their advance...
The red dismount from their transport in to the cover of a small forest, ready to respond on any hostillity by the Finish troops on the other side of the hill...
The red had realy got the upper hand as the white haden´t made a faster advance and also lost their armoured car...
As a true hero Ryttmästare Beironsson decided that HE had to lead the way and rode headless to the supplies on the truck...
...severe crossfire by the HMG och the hill and the "Gruvettan" squad by the filling station took down the Hero that fall of his horse and get unconcsious for a while...
Ryttmästare Beironsson manage to get up on his feet, ducking some bullets and set the supplies on fire...
The HMG on the hill continue to pour fire in to the area, mamaging to settle the score with the second of the rifle squads that flees the field with their wounded men, leaving Ryttmästare Beironsson all alone...
The red´s cheers as Ryttmästare Beironsson order a general retreat and flees the field of battle...
Red victory onece again...
Both I and Jonas had a greate game with much action, tension and laughter. The Donnybrook rules are realy a good base to create new settings on and I will try to develope this idee some more, hopefully Björn and the rest of the involved like them to.
Thanks for reading and have a realy nice weekend !