At last have I played my first Kalmar Union War game using the Hail Caesar rules. I have writen a small scenario about the Battle at Älgsundet in 1457, then the Swedish Archbishop Jöns Bengtsson (Oxenstierna) rebelled against the Swedish King Karl Knutsson (Bonde)...
I diden´t have the time to go down to the club and play it ou,t so my kitchen table had to do...and the only gamingmat I had was
60x90cm!!! But as Hail Caesar is a realy adaptable game system so it worked out fine:)
I had to make some small changes...I only fielded half of the units in my scenario and I used Centimetres instead of Inch...
And I changed the Break point system to: add the Hits for all troops in the army divide by 2 and you got the armys Break point, if you lose as many points worth of untis the army breake and they lost the battle... units that get shaken count as half the points lost as long as they stay shaken. I hope you got it:)
OOB for Battle at Älgsundet condense...
The Rebell force under command of the Archbishop Jöns Bengtsson of the house of Oxenstierna.
2 Units of Allmoge
1 Small unit of Allmoge skirmishers
Breake Point 6+6+4/2=8
The Kings forces under command of the King Karl Knutsson from the House of Bonde
1 Small unit of Mounted Knechts
1 Unit of Allmoge
1 Small unit of Mercenary Handgunners
Breake Point 4+6+4/2=7
Set up map for my orginal scenario, yes I have lost a D in Älgsundet;)
My small gaming board, the troops moved in on turn 1...and a Shepherd with some livestock as spectators...
The Battle begins with a cautious advance by both sides... The Archbishops troops to the left and the Kings troops to the right...
The Kings Mercenary Handgunners advanced in cover of the fenced field...
The Archbishop sends he´s skirmishers out to the right to screen of the Handgunners...while he´s Allmoge units start to shower the Kings troops with crossbow bolts...
Both sides try to soften the enemy troops by crossbow fire... in the back you can see the King rally he´s Allmoge troops...
At the same timetThe Kings Handgunners managed to frighten of the Allmoge skirmishers...and make the Archbishops side to loose 4 Break points... just 4 left...
As the Kings troops were a little inferior in shooting capacity, they decided to charge !!!
A intence close combat that lasted for 3 turns followed...
At fisrst it seemed like the Archbishop would be Victorious as the Kings men started to retreat...
BUT The Kings Allmoge troops came out on top in the end, then they manage to break one of the Archbishops Allmoge units and make the Archbishops side to loose another 6 Break Points to a total of 10 lost Break points and a Lost Battle...
Even in a Insignificant format, like this gam,e Hail Caesar have proven to be a greate game system! We had a realy fun and intense game that lasted for a little more than one hour.
Below you can fins my Scenario and it wouldent be to hard to be set in the WOtR, playing the Allmoge units as mixed Bill and Bow units... Please let me know if you try it out:)