Here comes a second AAR from one of my and
Jonas test games of
Dan Merseys new Medieval Wargaming rules
Lion Rampant that are planed to be published early 2014 by Osprey as a part of the Wargame serie.
It´s very nice to have the chanse to contribute to Dan´s rules, especially as he have incorporated several of my ideeas in to the rules...or at least in the latest draft I got...but I hope they will be in the finished product to;)
As I still haven´t painted enought Baltic Crusades minis for 2 full forces per the rules, these 2 forces are of about half size and the gaming area are 120x90mm. We just playout a straight forward battle game to test the game rules.
OOB
Baltic Heathen Hoast
1x6 Elit Warriors w Leader
2x12 Warriors
1x6 Skirmish archers
Swedish Crusaders Hoast
1x6 Knights w Leader
2x12 Ledung Soldiers (mix of spear and bow)
Set-up, Bishop Thomas of Åbo used his 2 units of Ledung Soldiers to screean the Knights... The Tavastian Warlord Tursas ordered his two units of Warriors to make a swift advance and the Skirmishers to cover the left flank...
The Crusaders made a more cautious advance and form the Ledung Soldiers in to shieldwall formation for a steady deffence and to make use of their bows and crossbows as soon as the Heathen have advanced within range...
For all activation of units you have to make a activation roll with 2D6. The difficulty levle depends on the troop type and what action you want them to performe, charging are for example more easy for Knights then Ledung Soldiers...
As the Crusaders have initially chosen a more defensive tactic the Heathen continued to move forward...
As soon as you fail a activation roll there are a turn over to the opponent, in this game leading to that the Heathen Skirmisher got stuck in the forest...
In the heat of battle I forgot to take some pictures, but here you can see how one of the Swedish Ledung units after a close encounter with the Heathen Warriors are retreating to a safer possition behind the Knights...
In close combat each mini in a group contribute, even if not in physical contact with a enemy mini. All units involved in a combat that have taken casualtys have to check moral, so a combat can end with both sides retreat or flee...
The Bishop saw an opportunety and charged, the already damaged group of heathens, with his knights...Charging Knights are devestating...
a doubble 1 for moral roll are NOT good ...
At the same time as the Knight convinced the Heathens to accept the new faith, the Ledung Soldiers made good use of their Bows and Crossbows manage to chase away the second group of Heathen Warriors...
As the retreating heathen warriors also failed to rally they had to make a move avay from the enemy and left the table, in a matter of minutes the Tavastian Warlord Tursas was left alone with his Hird, so he decided to retreat and fight another day...leaving the Crusaders as Winners of the day:)
In less than one houre we ended this game. We both thought that the Heathens would win the game then they managed to win the first combat, but they soon found out that Knights are cracking enemys...
The rules worked over all fine, we still made some notes for Dan to think of. Looking forward to continue our playtesting.