MILITARY SKIRMISH GAMES IN THE NAPOLEONIC WARS
OSPREY WARGAMES 18
Author: Mark Latham
Illustrator: Mark Stacey
Short code: OWG 18
Publication Date: 15 Dec 2016
I have only had the time for a read of the rules, no games yet, so I really cant say if they would work good or bad. But from my reading it seems like the rules are easy to learn and are fast paced. You would need about 50-100 minis that are divided in units with 5-30 minis, each force have 3-6 such units.
In the Action phase of the game turn player 1 activate one unit then player 2 and so on untill all units have been activated. All Close combats are resolved after the action Phase have been concluded. If you have played some Warhammer Historical games you will be familiar with parts of the rules and that they will give good games.
There are ofcourse armie lists, British and French are the base and several of their Allies in different theatres of the Napoleonic War, But no Swedish or Russian army list...
there are also 6 scenarios included in the rules.
I get a good feel when I read the rules.I ill have to try them out but I´m not sure they are the kind of game I like to play. Fast paced indeed but maybe to much rules to get the result if you know what i mean. I suppouse I´m damaged bu the Lion Rampant Rule engine... anyway I will defenetly give Chosen Men a chanse on the gaming table ASAP.
Back side text of the rules:
Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.
Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men.
For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.