Rebels and Patriots will be a set of easy to learn and fast-moving miniature wargaming rules offering you the chance to lead small armies of soldiers across the North American continent in the late eighteenth to mid-nineteenth centuries. The rules are written with a focus at conflicts on the North American continent from The French and Indian War (1754–1763), through The American War of Independence (1775-1783), War of 1812 (1812–1815), Texas Revolution (1835-1836), Mexican–American War (1846-1848), up to the American Civil War (1861-1865).
Rebels and Patriots will help you to refight company-sized skirmishes, ambushes, escort scenarios, and other tasks performed by a small company of soldiers rather than a full army. Game play is intentionally easy and cinematic, and your success is driven by the quality of the officers leading your company: the rules play up the feeling of adventure, where Heroic Officers lead their men to glory…
As with our previous rules, we’ve focused on the overall ‘feel’ and ‘flow’ of the game, rather than worrying ourselves about the minutiae of historical simulation. Our design goal has been to write a set of broad-brushstroke rules that depict the Horse and Musket era by combining elements of our Pike and Shot wargaming rules The Pikeman´s Lament and Dan´s colonial wargaming rules The Men Who Would Be Kings. The aim of the game is to roll some dice and move some models in a Horse and Musket battle game inspired by American history between 1754 and 1865, enjoying yourself as you do so.
More than anything else, we once again wanted to work together to create miniatures game for an interesting period of the history that is easy to play and enjoyably fun. We hope you will agree that we’ve done so: when Rebels and Patriots is released in early 2019, you’ll be able to judge this for yourself!