3 hours ago
Wednesday, January 4, 2017
22 days to release...The Pikeman´s Lament
So it is just 22 days to the release of my and Dan Merseys Pike and Shot wargamin rules The Pikeman´s Lament that are published by Osprey, so I thought it was time to post some about the rules or at least some AAR´s and sample forces so you know wnat to paint while waiting:)
There have been some articles published in the wargaming press about The Pikeman´s Lament, Wargaming, Soldiers and Strategy Issue 88 have an review and in Issue 87 some ECW scenarios writen by your´s truly. In Miniature Wargames magazine issue 405 you have a short mention in the "Forward Observer" column. You of course also have the Wargames Illustrated flipthrought video.
The Pikeman's Lament have its core rules are very similar to the seemingly popular Lion Rampant rules system. But lots has changed regarding troop types, and there's more characterisation of your leader - for all you role-players in denial!.
There are a bunch of Sample Companies in the book from different pike and shot era conflicts, but no specific "Contry or conflict" army lists. As in this level of gaming you can use more or less whatever troops you fancy in your company, that you Historical knowledge tells you was used in the force you try to depict. Some fun new scenarios round the book off.
Below you find some pages samples from The Pikemn´s Lament and also some pictures of the minis I used to depict Oberst Eberstein.s Swedish Hores Company at Poserna 15 November 1632 as shown on the last sample page from the rulebook below.
The sample company was made up of
3 units of Gallopers @ 4 points each
1 unit of a Regimental Gun @ 4 points
4 units of Commanded Shot @ 2 points each
This is a quite mobile and hard hitting Company, true Sewdish style with Galloper Cavalry to chase down the enmemy that have been soften up or broken by the Regimental gun and the Commanded Shot. As the Commanded Shot are quite fast even infantry they can keep good pace with the Gallopers. It is important that the Gallopers dosent ruch in advance as the enemy will most surely beat them if they havent been soften up by shot fire from the Commanded Shot. It would ofcourse possible to field the 4 units of Commanded Shot as 2 units of Shots to get a bit more stamina,firerange and firepower, but they would lack in mobility and have a hard time to catch up with the Gallopers.
The Company are made up of 18 Cavalry models, 24 Shot models and 1 light gun with 6 crew models. (minis is Warlord, most plastic, and the gun is from Wargames Factory)